JULY 24 – JULY 28
The final presentation is on google drive HERE.
We didn’t spend quite as much time on the final presentation as on the intermediate presentation, but we had time to go over it all together after Rick made the first draft, and since everyone mostly wrote their own parts, everyone was pretty confident in what they would say.
In the intermediate presentation Omar did a great job convincing the audience that our game was somewhat experimental and related to the topic of the three wise monkeys but this time it didn’t go that well.
We received repeated questions about how our game related to the theme and genre, and we could only admit that we didn’t manage to implement them well.
All in all I think the presentation went decently. All of our group members presented their own part well without any of the typical mistakes people tend to make. We played the prototype while waiting for questions, which didn’t seem to be a good idea at first, as people were paying attention to the gameplay, but a few questions came in at the end, and some feedback as well (more on feedback later).
Players & Feedback
I didn’t stay with the game much because I was still not confident it was fun and anyone would play it, and also I wanted to play other games. I did routinely check on it though, whenever I could, I threw a glance to see if anyone was playing. I saw one guy playing and decided to observe him inconspicuously. He was having a hard time but after losing the second time he moved from a relaxed legs-to-the-side position to a serious all-attention-on-the-game position. Just observing this made me feel a lot better about the game.
He won the game that round. After he did, I walked up to him and acted like I wanted to play the game. I asked him how to play it, and he explained it as “basically just kill everything”. He gave me a hint on which weapon was the best (the automatic) and that I needed to kill the foxes and the fox spawners in particular. He didn’t tell me to kill the “foxes”, in fact he didn’t recognize them as such, he first thought they were rats, and later squirrels. He also didn’t really know what to do with the chicks, he thought they might be helping out, but wasn’t sure what they were doing.
He also told me not to pick up the rocket launcher, because it wasn’t as good as you would think.
I watched another player complete the game in a similar fashion and received similar feedback. When I told him I made the game, he said it was the coolest he’d played that day, the most like an actual game. Since that was exactly the goal of the project, his comment lifted my spirits.
I watched a few more people play, some of them left the game quickly because they died, but I saw the winning screen when I came back one time, meaning at least one more person must’ve beaten the game!
There was also this guy who tried four or five times, his companion getting visibly annoyed.
Rick has created a page on itch.io and we had planned to publish the game there. We decided not to go through with it though, as the game is lacking appeal.
In the end, I should’ve just gone with an experimental group and made something weird. Or I should’ve at least gone with an idea that was proposed by a game designer.
Either way, I don’t regret my choice, as I could find a few things to love about the game in the end.