- Objective: Allow player to steer a plane only by sound
- Engine / Language: Unity / C#
- Platform: Windows
- Team Size: 3
- Duration: ~2 work days
BlindFlug is a cockpit sonification experience. The player’s task is to lift a plane off the runway and bring it in a stable position to activate the autopilot. However, the player is blind! They must rely on the Audio-Feedback of the engines and airflow to gauge their current speed and altitude.
This game was created for our Sound Design Task. I created the original Game Design and worked with Andreas on improving it. I built the prototype in around one to two days.
The most interesting aspect of this project was the playtesting afterwards, which gave so much important insight on how we could improve the game!
You can download the Game HERE.