December 15-23 2015
- Objective: Application to Headup Games
- Engine / Language: Unity / C#
- Platform: Windows
- Team Size: Individual project
- Duration: ~6 workdays
MoorZombol is an arcade highscore shooter. It’s Moorhuhn with Zombies. Zombies spawn randomly in one of 4 lanes and move through those lanes (left to right or right to left) across the screen. The screen can be moved to the sides a little, and the player can shoot the zombies, one hit is a kill. Every kill rewards points, and the player has 90 seconds to play.
MoorZombol was the first game I ever made using a game engine, Unity in this case. I made it for the internship application test at headup games, the task was to “make a simple moorhuhn-clone game”. As Mark, who gave me the task, mentioned that I would receive additional tasks to get familiar with Unity, I decided to use Unity for this project already. I had not used nor heard of Unity before, the only prior experience with code I had was some Java programming at school (See RPGGame).
I received the task on December 15th 2014 and was given time until January 5th. However since I was going on holiday, I learned the engine and delivered the game within a week, on December 23rd.
Mark was positively impressed and I got the internship.
You can download the game HERE.