Favorite Games

The best games I’ve worked on.

This page highlights a few games I am especially proud of. To see all games I’ve worked on in chronological order, click HERE!

TwoVenture Game & Engine — Feb / Mar 2017

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  • Objective: Point & Click Engine + Game
  • Engine / Language: C++ / SFML / TinyXML
  • Platform: Windows
  • Team Size: Individual Project
  • Duration: ~15 workdays

TwoVenture Game is a classical 2D Point&Click Adventure I made with C++. The player takes on the role of a samurai who finds himself in a strange place, and attempts to find his way back home. The Game runs on an engine I wrote for it, using C++, SFML and tinyXML.

The engine features four interactions, “Use”, “Use with”, “Look”, and “Talk”. There is an inventory, and items can be combined to create new items. There is background music for the different scenes as well as sound effects on certain interactions. Textures, sounds, and dialogs are managed using an xml file.

You can download the game HERE!

Rescue Tactics — June 6 – July 26 2018

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  • Objective: Educational Game about Floods
  • Engine / Language: Unreal Engine / Blueprints
  • Platform: Windows
  • Team Size: 7 + 2 Experts
  • Duration (me): ~210 work hours (26 work days)

Rescue Tactics is an educational game about natural disasters. The player takes on the role of a local first responder during a natural disaster. They need to rescue a citizen from the hazards of the disaster, and get them to safety.

I was the main programmer during this project. I setup the project and prototyped the two gamemodes. During the project I still did most of the programming work, including everything relating to the levels (except sound). I also guided Dmitry in his work, as it was his first time using Unreal.
Since the game needed to be in german and in english, I also handled the technical aspect of localization.

You can download the game HERE.
The Game was also published on the University of Cologne’s Website for Geography didactics, see HERE.

Warriors and Serfs — Sept 27 2017 – Feb 21 2018

  • Objectives: 3D City Builder with item delivery system + Learn Unreal Engine
  • Engine / Languages: Unreal Engine / C++, Blueprints, UMG, XML
  • Platform: Windows
  • Team Size: Individual Project
  • Duration: 526 work hours (66 work days)

Warriors and Serfs is a 3D real-time city-building / strategy game for PC with a focus on building a settlement with a functioning economy, set in the medieval era.
Warriors and Serfs puts you in the place of a Count in the medieval times. Your king has given you the task to build a new settlement and defeat his enemies, so you set out with a few loyal servants and materials to do as he commands.

During this solo project I learned how to use Unreal Engine, and I used Behavior Trees for the first time. I wrote a system for delivering items in C++, and made a (dynamic) tutorial, which proved quite successful, judging from the final exhibition of the game.

You can check out the latest version of the game HERE!

Hanse – The Hanseatic League — Feb 19 – Mar 31 2018

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  • Tags: Strategy, Simulation, Economy
  • Engine / Languages: Unity / C#, json
  • Platform: Windows
  • Team Size: 9 (while I was there)
  • Duration (me): 182 work hours

In Hanse – The Hanseatic League you play an aspiring merchant in 15th century Europe. Hold together and expand the trading guild of the Hanse by establishing a world spanning network of ship routes and diplomacy.

I was hired only to help fixing Bugs, but ended up making a significant impact on the game. In collaboration with a designer, I rewrote the goods-price simulation and the NPC-trader AI, two core components of the game, and some more besides that (read more).
Hanse was the first game I worked on professionally, at Linked Dimensions.

Hanse was released on April 30 on Steam.

The Toddler Connection — May – July 2016

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  • Objective: Narrative VR Game
  • Engine / Languages: Unity / C#, XML
  • Platform: Windows
  • Team Size: 4
  • Duration (me): ~20 work days

The Toddler Connection is a detective game for the HTC Vive. It features investigative dialogue, with a unique dialogue mechanic, as well as two distinct perspectives on the world. You take on the role of a toddler in kindergarten who likes playing detective and solving mysteries. Once again playing his game of detective, he searches for the stolen bracelet of his crush, the kindergarten teacher. By talking to the other toddlers in kindergarten, or rather their film-noir alter egos, you find clues and hints about the missing bracelet until you can finally face the thief!

I did a lot of pair programming while developing this game, especially for implementing the VR controls (grabbing and throwing objects). Besides that, I designed and implemented an xml reader to handle our 1500+ lines of dialog.

You can download the presentation build of the game HERE.

Don’t get Sick! — Nov 9-12 2017

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  • Objective: Topic “Health”, Life-sim
  • Engine / Language: Unity / C#
  • Platform: Windows
  • Team Size: 5
  • Duration: 3 days

Don’t get Sick! is a game about an every-day man just trying to survive in the every-day apocalypse. Stay out of trouble with your boss, spend enough time with your family, keep an eye on your wealth, but most importantly: Don’t get Sick!
The game was made for the Blue Byte Game Jam 2017, the topic was Health.

The Game is available for download HERE!

Q® — Dec 2016 – Feb 2017

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  • Objective: Mixed Reality CCG: Collect cards by scanning QR codes
  • Engine / Languages: Unity / C#, XML
  • Platform: Android
  • Team Size: 6
  • Duration: ~18 work days

 is a Collectible Card Game / Outdoor Card Hunting Experience for android. It features an original card game with a corporate theme, faction VS faction metagame, and physical-space card hunts. You are recruited by one of the eight corporations as an area manager to increase your corporation’s profits and public appearance. Win card games against players from other corporations to increase your corporation’s power. Team up with other players of your faction to find powerful cards to add to your decks, and become the megacorp to rule the world.

For this game I made the unity prototype except for the QR-scanner, and acted as the project leader. The programming included implementing the deckbuilder, the game menus, hosting and joining a game lobby, as well as the gameplay proper. This included drawing and playing cards, as well as card costs, special card effects and everything else.

You can download the android apk, a PC and Mac build HERE.