Codename 06F

06F screenshot

  • Objective: Application to Cologne Game Lab
  • Engine / Language: Unity / C#
  • Platform: Windows
  • Team Size: Individual project
  • Duration: ~8 workdays

Codename 06F is a stealth-puzzle-top down shooter.
The player is an agent known only by their callsign “06F”. The player must infiltrate the evil Dr Black’s secret base to take him into custody. In order to do that he will have to avoid being spotted by the enemy henchmen or take them out, however with limited ammunition, the main focus lies on on keeping a low profile. The player can move, analyse the enemies for their RGB-Health values, and shoot three kinds of ammunition (Red, Green and Blue) to reduce the respective health. Challenge is created by adding more and stronger enemies, smaller windows of opportunity to sneak by, and limiting ammunition. In later levels the player has several different ways of beating a level.

I made Codename 06F as part of the application process to the cologne game lab from April 2nd to May 4th 2015, during my internship at Headup Games.
The task was to “outline a Game Concept on the following topic: 06F”. Interpretation of the meaning of 06F was up to us, and since in Hexdeximal it was a pretty shade of blue, I decided to go with that as a primary, and -with reference to 007- Agents as a secondary influence.

Codename 06F was my first original game concept, and although the execution wasn’t grand, I still look back on it fondly.

You can download the game HERE.


December 15-23 2015

MorrZombol screenshot

  • Objective: Application to Headup Games
  • Engine / Language: Unity / C#
  • Platform: Windows
  • Team Size: Individual project
  • Duration: ~6 workdays

MoorZombol is an arcade highscore shooter. It’s Moorhuhn with Zombies. Zombies spawn randomly in one of 4 lanes and move through those lanes (left to right or right to left) across the screen. The screen can be moved to the sides a little, and the player can shoot the zombies, one hit is a kill. Every kill rewards points, and the player has 90 seconds to play.

MoorZombol was the first game I ever made using a game engine, Unity in this case. I made it for the internship application test at headup games, the task was to “make a simple moorhuhn-clone game”. As Mark, who gave me the task, mentioned that I would receive additional tasks to get familiar with Unity, I decided to use Unity for this project already. I had not used nor heard of Unity before, the only prior experience with code I had was some Java programming at school (See RPGGame).
I received the task on December 15th 2014 and was given time until January 5th. However since I was going on holiday, I learned the engine and delivered the game within a week, on December 23rd.
Mark was positively impressed and I got the internship.

You can download the game HERE.