Semester Project BA6: Rescue Tactics

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Rescue Tactics (previously Force of Nature) is an educational game about natural disasters.
The player takes on the role of a local first responder in the event of a natural disaster. They need to navigate a city full of hazards retrieve a citizen in danger, and get them to safety.

We made Rescue Tactics in our sixth Semester of Studying at CGL. Besides me, the team consisted of Alicja OssowskiCaterina BöhmTatjana EngelsAnna Rosenkranz (Artists), Dmitry Borovikov (Programming) and Andreas Gefken (Design and Management).

I was the main programmer during this project. I setup the project and prototyped the two gamemodes. During the project I still did most of the programming work, including everything relating to the levels (except sound). I also guided Dmitry in his work, as it was his first time using Unreal.
Since the game needed to be in german and in english, I also handled the technical aspect of localization.

This video shows off pretty much all of the content and features of the game.

Download the game HERE.
You can read more about the development Process HERE.

Final Sprint and Exhibition (Week 7)

JULY 19 – JULY 25

We got some useful feedback from the playtest, although it was mostly things we knew. This sprint had two endings really, the Final Presentation on Monday the 23rd, and the Exhibition Day on the 25th. We had to do some heavy prioritisation in order to get the stuff we wanted to show done by Monday, and the things we wanted to make them feel done by Wednesday. I totaled 53,5 work hours from July 19 to noon on July 25, excluding the Presentation, with 48 Tickets on HackNPlan.
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Polish for the Playtest (Week 6)

JULY 11 – JULY 18

We had, thanks to Emmanuel, found a group of students to playtest with, and the date was set to be July 18th, the day of our next sprint meeting, late afternoon. So we decided to focus on playability for this week. We also decided to hold a game jamming session on the day of the next sprint meeting. For that reason I’ll include all of the 18th in this post.
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GGJ 2018: Media Inc.

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Media Inc. puts you in the position of a news agency employee. You need to decide what kind of news to send out into the world, and will see the results of your decisions.

I made this game with Kai and Tatjana during the Global Game Jam 2018, January 25-27.
The theme of the Jam was Transmission and we used the diversifiers “A Bold Choice” (Audio) and “Hidden Depths” (Narrative).

I did the programming while Kai did design and writing, and Tatjana made the art assets. Kai and Tatjana also did the sound.

Everything is on the GGJ website HERE!