Dec 11 – DEC 24
As was my plan, I spent these two weeks diving into multiplayer. Although I’d had many challenges along the way, and was about to give up on at least three occasions, I managed to pull through, and fully implemented multiplayer by the end of this phase.
Continue reading “The Multiplayer Update (Weeks 11&12)”
Nov 27 – Dec 10
The first Review meeting was up on Dec 8th, so I finally spent a bit of time improving the visuals of the game, and doing some quality of life improvements.
Continue reading “The Pretty Update (Weeks 9&10)”