Warriors and Serfs is an RTS game with a focus on Economy, there are lots of different items that are transported physically from one place to the next, and someone or something needs to make sure that this is done efficiently. Enter: The JobManager.
Oct 16 – OCT 29
I got a lot done in these two weeks. I dived into AI behaviourtrees and expanded on what I had done before. A lot of my time was spent on the item delivery system, and on restructuring the class-design. I hit a lot of obstacles I didn’t expect, but managed to solve them. We also had the first presentation among our peers.
Sept 27 – Oct 15
I knew I wanted to make Warriors and Serfs for a while before the Project phase started, and after almost an entire month of semester break I was starting to feel restless without doing anything productive to break up my gaming, so I decided to start a bit early. I also knew that getting into a productive rhythm again would take me some time, so I started off with easy tasks and only a couple of hours of work every day.